A few months ago I started working on the Narrative Design for a game called Eons Lost, currently in development by 3 Halves Games. Though Narrative Design was not initially an area of writing I gave much consideration, it ended up taking over my brain, and I want to share with you my methodology in approaching it.
Interactive Narrative is a consistent pattern of Objective and Reward.
The following diagrams are the first element in the methodology I am using to design the narrative of Eons Lost. I started with the basics: How do you organize Interactive Narrative?