Mapping Interactive Narrative
Posted: August 21, 2015 Filed under: Uncategorized | Tags: Academic, Accepted, Action, Architect of Experience, Art, Challenge, Conditional, Critic, Critique, Game Developtment, Gamedev, Games, Gaming, Interactive, Narrative, Narrative Design, Objective, Video, Video Games Leave a commentA few months ago I started working on the Narrative Design for a game called Eons Lost, currently in development by 3 Halves Games. Though Narrative Design was not initially an area of writing I gave much consideration, it ended up taking over my brain, and I want to share with you my methodology in approaching it.
Interactive Narrative is a consistent pattern of Objective and Reward.
The following diagrams are the first element in the methodology I am using to design the narrative of Eons Lost. I started with the basics: How do you organize Interactive Narrative?
Recent Comments