Games have two different kinds of narratives: Explicit and Emergent. Explicit Narrative is the story that the game tells to the player, and Emergent Narrative is the story the player creates for themselves as they play the game.
Perhaps the most noticeable game featuring Emergent Play is Minecraft, which sold to Microsoft for 2.5 billion dollars. Since then, Sandbox and Survival games have taken off, generating countless titles, almost all of which are Early Access, only a few of which will ever see completion.
Any time you get your player to say: “I Did ______ in [Insert Game Name]” then you have created Emergent Play [EP].
How do you get your player to put themselves in the place of their avatar? How do you encourage them to make decisions and create their own Narrative?
A few months ago I started working on the Narrative Design for a game called Eons Lost, currently in development by 3 Halves Games. Though Narrative Design was not initially an area of writing I gave much consideration, it ended up taking over my brain, and I want to share with you my methodology in approaching it.
Interactive Narrative is a consistent pattern of Objective and Reward.
The following diagrams are the first element in the methodology I am using to design the narrative of Eons Lost. I started with the basics: How do you organize Interactive Narrative?
1918, Fall, Belgium Front, Edie
The little one insisted on giving us nicknames, but I told him that if he insisted on calling me Nan one more time I’d punch his stomach right through his anus. Then the Priest came out with an eyebrow gushing like a mountain spring for getting in a bar fight with a gunner from the next outpost over. I told him a Chaplain shouldn’t fight, and he told me to go fuck myself. The big one spent this time saying nothing, looking out into the darkness with his Springfield’s scope for a German light to shoot. My husband would have loved these people, which is the only thing that kept me from hating them.
War is boring and tiring. Two months to this foxhole and Seven days in it so far. The big one has fired 23 shots so far and is unsure if any have hit. The little one cheers him on, “24 Germans!” to which the big one says, “Why 24? I’ve only fired 23 shots” and the little one says, “Yeah, but one of them got two.” “How do you know that?” “Math”.
They carry on like that while the priest drinks from a flask and I write.
I don’t know much about them yet and haven’t bothered to remember their names. I know when they look at me all they see is a small woman with a Machete on her back and a trench knife in her boot. None of them have made a move on me, but I suspect the priest will break first.
In October, 1946, a small group of scientists rode a jeep out into the desert to where a V2 Rocket had come crashing down from the edge of space. On any other day they would have been examining the wreckage, taking notes, all work to develop an American missile that was more accurate and more deadly than the German V2.
But today was different. Today what they wanted was a small roll of undeveloped film in an iron box designed to survive a 62 mile fall. In that box was the first picture taken from space.
I am going to say something that is not said enough in the world.
Holy SHIT… thats cool.
Genuinely. Shit is cool.
Wait… even SHIT is cool. Digested food is damn cool, and by god, its poop. Poop is awesome!
And why is poop awesome? Because not only is it the product of billions of years of digestive evolution, it spawns ecosystems in and of itself. Dung beetles aren’t just a punchline, they are a species of beetle that thrives on the digested grasses and plants of the savannah. They gather up their stash in a ball, hop on their front legs, and roll their ball of dung hundreds and hundreds of feet back to their burrow. How in the hell did this behavior evolve? is this behavior learned, or has it been so repeated that it is coded into DNA?
What about our relation to poop? Look at how it has evolved into our culture. Toilets became a mainstay as early as Sumer. We separated our waste disposal from the rest of society. Put it in the corner or behind walls, following the behavior of most other mammals. Its funny that as Cities and Communities grew, the propensity to separate our waste from our streets decreased. We went from Rome, and their advanced system of toilets and baths, to the renaissance, where chamber pots were emptied into streets and baths were practically prohibited by the church. Then we made thrones for our pooping, books surrounding it. Our waste eventually became a joke, a psychological symptom or precursor to disorder, something people laughed at or were ashamed of. There are vast segments of our culture that have developed around this one single subject. Not only are there papers, articles, and novels written around the subject, It is a common and unifying factor for all cultures in the world. Each and every culture has a way they deal with their waste, and Each one has its own vast history and hugely complicated social norms.
And that is just the abridged version of Poop.
Take any subject on earth has Infinite Academic Resolution. You can continue choosing any part of any subject and pull up a wealth of information. If someone hasn’t already written something on it already, then someone will, eventually.
So, Tell Me. Why in the hell are you bored. Oh, I see you, sitting at home, surfing the internet, looking for something new. I see through your charade. You think there is nothing interesting?
Here is a Challenge: Send me some subject, any subject, and I will attempt to pull out something fascinating within it. Really. Send me ANYTHING, and I will find some small seed of inspiration in it. Even better, I will inspire some seed of interest in you. Try Me.