Emergent Narrative and Encouraging Emergent Play
Posted: November 10, 2015 Filed under: Art, Fiction, NonFiction, Story, Uncategorized | Tags: Architect of Experience, Art, Blog, Challenge, Dame Developtment, Emergent, Essay, Gamedev, Gaming, Narrative, Narrative Design, Story, Writing 2 CommentsGames have two different kinds of narratives: Explicit and Emergent. Explicit Narrative is the story that the game tells to the player, and Emergent Narrative is the story the player creates for themselves as they play the game.
Perhaps the most noticeable game featuring Emergent Play is Minecraft, which sold to Microsoft for 2.5 billion dollars. Since then, Sandbox and Survival games have taken off, generating countless titles, almost all of which are Early Access, only a few of which will ever see completion.
Any time you get your player to say: “I Did ______ in [Insert Game Name]” then you have created Emergent Play [EP].
How do you get your player to put themselves in the place of their avatar? How do you encourage them to make decisions and create their own Narrative?
We Almost Didn’t Go To Space
Posted: June 13, 2015 Filed under: Article, NonFiction, Story | Tags: 1946, 1947, American, Architect of Experience, Challenge, Civilization, Clyde T Holliday, Earth, Galaxy, Picture, Space, Space Race, Universe, V2, World War 2, ww2 Leave a commentIn October, 1946, a small group of scientists rode a jeep out into the desert to where a V2 Rocket had come crashing down from the edge of space. On any other day they would have been examining the wreckage, taking notes, all work to develop an American missile that was more accurate and more deadly than the German V2.
But today was different. Today what they wanted was a small roll of undeveloped film in an iron box designed to survive a 62 mile fall. In that box was the first picture taken from space.

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